Gamedeveloper, focused on Programming gameplay related features.
Worked on multiple fun and engaging gameprojects during university. Constantly seeking new inspiration for fun game mechanics during my freetime.
Evolving as a gamedeveloper.
Graduated from Kajaani University of Applied Sciences 12/2022.
Project title | Roles |
BuildEngine | Status | Link | Quick look / Trailer |
Waisting Oil (2019) | Lead Programmer; AI, Enemies, Weapons, Stealth mechanics, Player. C# | Unity (2019) | Prototype, in Itch.io | ||
Augur of Light (2019-2020) | Programmer: Implementation and Prototyping; Player, World interaction, Inventory, UI, Menus. C# | Unity (2019) | Prototype, in Itch.io | https://kim-k1mpp4-kupiainen.itch.io/augur-of-light | |
H8FUL (2020-2022) | Programmer; Gameplay, AI, Player & player abilities, Weapon functionality, World destruction. Blueprints, C++ | Unreal Engine 4 | Alpha, TBD | ||
Thesis (2022): Goal-oriented Action Planning and Unreal Engine | Solo; Self-learning GOAP and implementing it in Unreal Mainly C++, Bluprints | Unreal Engine 5 | Completed, in theseus | https://urn.fi/URN:NBN:fi:amk-2022112924824 |